Version 1.1 available now
Like Clockwork » Devlog
Version 1.1 of Like Clockwork is out now! This is the most significant update since launch, and probably the definitive version unless more bugs are found.
Patch Notes:
- Title screen now shows a version number
- Added a way of entering the adventurers' guild more quickly after entering it for the first time
- Getting dressed now has different text after doing it for the first time
- The statistics page has been reworded to clarify that dying isn't the only way to reset the loop
- Changed some text when heading out into the street for the first time
- Added a new option to attempt to open the door to the dorm rooms when you have one or more Knock scrolls
- Changed some text when heading into the adventurers' guild without permission
- Swapped the position of the two options after unlocking the tinkerer's door
- Darkvision is no longer referred to as 'nightvision' when having left town
- Changed one of the options when choosing to lie about being in a party
- The space with the snake is now consistently referred to as a tunnel
- You can no longer fight the snake using your swords if you don't have your swords on you
- Polished various specifics about the interaction inside the adventurers' guild
- Fixed missing space character in the gazebo, the main street, and the adventurers' guild if you have Zixx with you
- Fixed a typo when leaving Bastel
- Fixed a typo when being rejected by the waiting Lizardfolk
- Other misc. text and formatting fixes
Files
Like Clockwork - v1.1 Play in browser
3 hours ago
Like Clockwork
A text adventure about a time loop
| Status | Released |
| Author | Asph |
| Genre | Interactive Fiction, Adventure |
| Tags | Dungeons & Dragons, Fantasy, Narrative, No AI, Singleplayer, Solo RPG, Text based, Twine |
| Languages | English |

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